How it worksHow it works

Each person has a personal avatar (character).

 

Everyone's avatar sits down in the one room around a table.

 

Your conference room can look like your factory, a tropical resort, an ocean liner; pretty much anything.

 

Once in the room everyone can look around at everyone else = less boredom = better meetings.

 

Attending a video conference in which you are part of the audience is a passive experience whereas Second Life is active; immersive. People like it.

 

 

VoiceVoices, Skype and streaming

The speakers in the conference can use Skype on their computers to phone in. Their voices will be broadcast into the room. So the audience will see their animated avatar and hear their voice.

 

Up to six people can be on Skype using the voice facility allowing for panel discussions. Speakers are able to move freely around the room (flying or walking).

 

People in the audience will be able to type text questions to the speaker or comment on the talk as it happens.

 

 

Visuals Display all types of visuals in the conference area

The speaker will be able to use Powerpoint or videos within the presentation. These can be shown on a screen behind the speaker. Or a castle wall. Or the side of an aeroplane. Tell us what you want.

 

Conference Island is the only venue in Second Life to support full Powerpoint functionality.

 

You can now embed web pages in Second Life objects, switching between web pages, videos, text and images. All projected onto a translucent dome, 40 storey building or mountain range.

 

 

Chat Chat with Instant Messenger

Those in a Second Life virtual conference are able to Instant Message the speaker or other people in the room. This higher level of interactivity will improve concentration and recall.


Questions can be sent by IM to the speaker and he can answer using his Skype connection.